Friday, November 22, 2013

Legend of Grimrock [Mac, Windows, iOS]

Legend of Grimrock has been out for sometime but I've only just gotten around to playing it lately. It's essentially an old school dungeon RPG with new world graphics and sound. Legend of Grimrock is made by another Finnish development team, who go by the name Almost Human, my second Finnish developer this week.


You're thrown into a dungeon with a team of four and you have to survive. The way you lay out your team is crucial as only the two in front can strike with melee weapons. The back is reserved for missile weapons and magic. I do recommend reading the short tutorial to get a handle on the game but very little is explained. It's all part of the old school charm, you have to figure out what is going on for yourself. This makes the game quite difficult at first and on my first try I died pretty quickly, after being overwhelmed by monsters. Once I figured out how magic worked and that you need to keep backing away from monsters, recharging your attacks and coming back in for the kill, I started to make some progress.


I love the lighting in this game it's so beautiful and really adds to the feel of being trapped in a poorly lit dungeon. I think the animations of the monsters are the most stand out aspect of the graphics. The character models themselves aren't amazing but they way the creatures move in the world really helps you understand how they fight and how you should fight them.


Like it's old school predecessors Legend of Grimrock is fairly frustrating. It rewards precise play throughs that can only be learnt with practice. It's all about the fine details, looking for that switch, figuring out that puzzle. This is what most people want out of this game but it does lead to some problems. The inventory suffers from this old school design and it feels like you are always poking through it to pull out a key, or a rock just to solve a minor puzzle. Combat is clunky too though the clunkiness does add to the sense of panic that makes each battle so intense.


I really see this as a niche game and I am very surprised with it's sales figures. Earlier this year they announced it had sold over 600,000 copies which is amazing for a small developer. That being said there are plenty of players out there looking for just this game, though I think most of them have already found it 7.7/10.

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