Monday, May 26, 2014

Dungeon Keeper Mobile versus Dungeon Keeper 2 [iOS, Android, Windows]

Dungeon Keeper 2 (DK2), was released in 1999 surely it cannot keep up with a late 2013 release, or can it? Dungeon Keeper Mobile however is a freemium game, so is it worth it? Let's battle them out and see who wins.

DK2

Value: DK2 is available on GOG for $5.99 USD or about $6.48 AUD when I converted it online. The cheapest amount of gems in Dungeon Keeper costs $6.49 AUD and this amount isn't enough to even buy a new imp. Even if you paid full retail for DK2 back in the day I honestly think you would have gotten your money's worth.

Winner:
Dungeon Keeper 2


Dungeon Keeper Mobile




Graphics: DK2 is a game from 1999 and as such it looks pretty terrible though it is playable.
Dungeon Keeper Mobile on the other hand was released at the end of last year and looks great. It's done in a simplistic style to fit the mobile platform but it is clean and doesn't suffer from the cluttering of the DK2 interface.

Winner:
Dungeon Keeper Mobile


Dungeon Keeper Mobile


Gameplay: The mobile version lets you build, which takes hours without spending gems, or battle other dungeons and occasionally defend your own. That's it. I find myself playing for about 10 minutes then switching it off as I have nothing left to do. The first time I fired up DK2 I played a couple of campaign missions then spent hours in my "Pet Dungeon".

Winner:
Dungeon Keeper 2

DK2


Wittiness: DK2 says things like, "A lost soul has entered your dungeon. Oh... no, it's wandered out again" and "You have an excess of mistresses. There is a word for keepers like you!" Dungeon Keeper Mobile says stuff like, "Everyone likes lists" and "I never grow tired of witnessing the endless abuse of another's imp." So of course the winner is...

Winner:
Neither

Yes nobody wins this one, they both border a little more on the annoying than the funny side of things, especially when repeated.

Dungeon Keeper Mobile



Creativness: DK2 was heavily criticised for it's lack of creativity due to it's similarity with the original game. However, when compared to Dungeon Keeper Mobile, which adds very little new material, limits your gameplay to waiting for a clock to tick down and throwing some minions in at designated spots, DK2 seems extremely inventive.

Winner:
Dungeon Keeper 2

Dungeon Keeper Mobile
Dungeon Keeper 2 takes it out 3 to 1, a pretty impressive score for such an old game. Whilst it does suffer a bit from it's old age it is still worth playing. Dungeon Keeper Mobile on the other hand just leaves you feeling frustrated. It's main issue is it's gameplay, it doesn't even try to sucker you in to start paying to play. With no Dungeon Keeper 3 on the radar the alternative is to check out War for the Overworld, a Kickstarter campaign that is available already, in beta form on Steam.

Wednesday, May 21, 2014

Tiny Dice Dungeon Review [iOS]

Tiny Dice Dungeon is a free RPG played with dice. You play as a guy with a big sword who captures monsters Pokemon style and then uses them to beat up other monsters. There is looting and upgrading, mainly of your all important dice as well as in app purchases.


The way the game is played is you roll a bunch of dice. You start out with a small amount of dice but as you level up you get more and you can choose from different types of dice. You get to keep rolling till you choose to attack, or you roll a one. The problem with the, 'rolling a one' mechanic, is that it happens quite often on a six sided dice. Now there are different type of dice, including dice that cannot roll a one but you must always have at least one basic dice that can. It's really friggin' annoying, especially if your whole team rolls a one on their first go and this does happen often.


Items are handled really oddly in this game too, you get a whole horde of these things before you even have any idea what they do. Items could be things like a comb, or a pocket cactus and they give your characters bonuses and often negative attributes. Introducing items after you have collected a bunch only the makes the game more confusing, as now you have to go back and look through all the shit you've collected. Each character can have up to four items and because each item is so vague as to what it is and what it does, it's a pain to equip them, especially because it may negatively effect your character as much as it does benefit it.


Tiny Dice Dungeon is going for a Pokemon type monster collection but it doesn't make collecting and managing your monsters easy, nor does it have particularly interesting monsters to collect. You are very limited on the number of slots you can have for monsters for starters which is very un-Pokemon-like and it does the whole combining monsters together for better stats thing which is always irritating. It just feels like you are constantly hitting the pay-wall in this area. I am not against having pay for features but not when they complicate and confuse the whole feeling of the game.


Tiny Dice Dungeon is a good idea but it doesn't deliver. The dice mechanic is a clever one but it will never beat rolling real dice. Secondly, the game feels too clunky and out of order. Rather than keep it simple, with obvious ideas about upgrading and pay options the, game confuses you with pocket cacti and other nonsense. Finally, it doesn't have the design nor high quality art that Pokemon does and although its 8-bit style is cute it doesn't make up for its other short comings 5.9/10.

[Edit - Due to feedback from a reader I had to lower the score on this game or rewrite the review. I chose the easy option and also perhaps the correct one.]




Tuesday, May 13, 2014

Dark Souls II [Windows, PS3 Xbox 360]

Dark Souls II is out on Windows now and that is mainly what this review will look at. It looks way prettier on PC than on it's console counterparts as this video can attest but it also has a lot of issues due to the complexity of the PC platform. Everyone has probably gotten it by now but you are compelled to read on by forces of dark magic... or something.


The game is super clunky on the PC and it will probably take many patches to get it to where the developer wants it to be, as the console versions have shown. For example in order to quit the game  you need to go back to the main screen, where it will then try and connect to the internet before you can choose the quit option. I thought it would be best to play it with a controller but at first that was a nightmare. Enemies will glitch through walls and because the game is so hard you will often exploit lapses in the A.I. I have a Logitech Dual Action controller and none of the buttons were assigned correctly, there is no easy way to fix this in game either. Eventually I found this guide to install a little app to help with this. So with this installed, I could finally learn how to play the game, oh shit, I just fell off the edge right near the start.


Frustration and a type of OCD are basic requirements of this game as you will be repeating sections over and over. I have tried playing as every class and I must say that the ranged classes have it a lot easier at the start of the game than the melee ones do. As many fans of the series will point out, balance isn't a part of this game. When you can play as a Deprived, a severely hampered class that starts with no weapons, low stats and poor armour, I think you can see the attitude towards the players here is punishment around every corner. However, I had the most fun when I decided to play as a Deprived. It helped teach me a lot more about want I wanted to do and how to level than any other class did. Plus scrounging around for each piece of gear seems to match well with the Dark Souls 2 ethos.


The thing is that Dark Souls II is based on the idea of old games, these old games were often quite short so they used repetition and learning the game as a way to lengthen the gameplay. These old games also came with beautiful manuals that explained how to play and offered tips. Dark Souls II has no manual and as such you will spend your days playing with a browser open in the background, unless you are a complete masochist. I loved the old games that came with these often quite large and ornate manuals, I would play the game by day and read the manual at night. It not only taught you how to play the game but added to the experience as a whole. I think this is something that is sorely lacking here. If you are going to appeal to the old sensibilities you should do it right.


Gameplay will vary quite a lot depending on what fighting style you go for. Even a weapon as simple as a sword will vary your fighting style quite a lot, with different attack motions, timings and defensive options. This is one of Dark Souls greatest strengths, learning the different attacks and defensive manoeuvres of your class, the weapons you have equipped and even your play style. To learn all of this you will be completing multiple runs (an enemy can be killed 12 times before it disappears, not including bringing them back with a bonfire ascetic) of the same area. You will need to do this to collect souls to level up your character and buy gear. It's this kind of repetitive gameplay that is just going to turn off some people and I think that's fair enough. I love to find new challenging areas and bosses but it's the grinding to get to them which really does my head in. Unfortunately, one of the challenges of this game, is to become patient enough to either grind till you are high enough level, or grind till you are immensely skilled at the game.


The graphics range from awesome to horrible in the blink of an eye. Textures are often poor and laid like ill fitting carpet upon large N64 like polygons. Other times the game really builds a dark and scary scene, not only through the graphics but the sounds and music as well. For the most part the animations are quite good but like all games that use melee weapons they can look a little odd at times. As I mentioned before the PC version is much prettier than the consoles but it doesn't have that next gen feel of quality to it.


Dark Souls 2 is incredibly time consuming, especially for someone new to the series like me and it's not really the kind of game you can come home tired from work and play. You will die and end up frustrated. For every problem Dark Souls has it has an equal amount of good. So I think it comes down to the question, do you want to spend the prime part of your day playing it, instead of doing something creative or productive? I know a lot of people think that about video games in general but this is not something you can play to relax. You need to be switched on and focused on what you are doing. There is a huge amount of depth to this game and there are many things I haven't even touched on yet. All the multiplayer aspects, the huge list of equipment you could go on and on about it for days. I think it is a solid game it is just much more niche than those other reviews will have you believe 7.9/10.