Sunday, January 8, 2012

Temple Run

Run away from monkeys! You've stolen their idol! Presumably. That sums up Temple Run pretty well. In this game you'll be swiping left and right, up and down, all whilst using those annoying tilt controls.

The controls aren't that bad although the whole tilt mechanic will always remain a bad choice. Do you want to get comfortable whilst playing a game? Well no, you can't, coz now your phone is tilted. In general the controls are actually quite responsive and they even give you a little bit of room for error, at least early on. One thing that did bug me though was there were a number of times where I went to swipe to the right and the game thought I was trying to jump to my doom. Which I promptly did.

The game features a store and here you can get all sorts of upgrades using the coins you collected in game (or purchased of course). This is truly the hook of the game, sure what you are doing is repetitive but you are doing it for a goal. To upgrade that magnet that you stuck to your arse! Or to go invisible which lets you pass through things (someone should really explain the concept of invisibility to these guys) and so on. As well as a store, Temple Run has objectives, which increase your bonus multiplier as well as act as achievements.

The graphics are really quite good for a game of this genre. No 2D stuff here, it is all chunky 3D polygons which are nicely textured and certainly good enough for a game that happens at high speed.

Although it is quite a simple game, it has a lot of addictive qualities and the simplicity coupled with the more complex elements of the store and objectives make this game something worth playing 8/10.




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