Titanfall, the most talked about game of the year so far and finally I get around to reviewing it. Thanks to an anonymous donor for a copy of the game. If you haven't heard Titanfall is a First Person Shooter (FPS) with no single player campaign, it's multiplayer only. It's not the first of it's kind but it is probably the first from a big studio with lots of backing.
There is still a campaign but it is a multiplayer affair and it needs to be completed in order to unlock everything. Honestly, it kind of sucks for a lot of reasons. As Kotaku pointed out, you can finish the campaign without having ever fired a shot. It's really just a set of multiplayer matches that have to run their course. Secondly, I'm not impressed with the story at all. People yell stuff at you, there is the odd interesting idea but it doesn't impact what you are doing at all in terms of gameplay. The other factor with this is that, paying attention to the story will wind you up shot in the head; it is too fast-paced to stop and smell the CGI. Finally, it's really hard to find a match, especially for the particular campaign mission you are up to. The campaign seems to be amongst the worst for this but as you'll find out, matchmaking in general is a big issue.
Matchmaking is almost totally automatic, which could be nice but it is riddled with troublesome issues. You can choose which data centre to use, whether that be Australian, US, etc. and which type of match you want to play but you can't see a list of servers to choose from. Titanfall offers 5 game modes at the moment but if you want to login and get to a match straight away you'll just be playing Attrition. It's so hard to find a match of anything else except for maybe the Variety Pack mode. Titanfall does not support cross-platform play, which I think really contributes to the server desolation. I thought Xbone and PC players would be able to link up, at the very least. Also there is no autobalance of any kind, you will not even be swapped to the other team if they have several less players, let alone if you/they are kicking arse. It's incredibly rare to find a match that approaches an approximation of even.
Titanfall Makes up for all of this by having awesome gameplay. It's frantic and the rewards come thick and fast. Whether it be a new weapon or you've just received a burn card, something is always causing you to check your build. The burn cards are a cool idea, they give you a little boost such as a more powerful version of your gun but once you die it's gone. A lot of thought went into making this game accessible to a range of players. The clever thing about it is by adding those dumb AI minions into the mix even poor FPS players like myself can build up confidence. You kill a couple of those and then you are in the swing of things. I have done stuff in this game I never thought I would be capable of in a FPS, going on kill-streaks, actually detonating a satchel charge on time, the list goes on. However I think some fudging does go into this. It seems easier to kill someone in this game then in other titles. The hit-boxes seem to be larger than average and I swear I have killed people when technically they should have been around a corner. It certainly happens a lot to me in the replays. This is not to say there is no skill in it, there is a lot to learn from good parkour technique, when to activate your special abilities and of course, being accurate enough to get a headshot.
Respawn Entertainment have announced they are working on matchmaking and perhaps in time it will be a lot better. There is also a promise of some free DLC as well. Either way, Titanfall is a great game, that just has a few niggling issues. As long as you are willing to focus on playing the Attrition mode, (face it, it's the best anyway) you'll never have to worry about getting into a match quickly but then what is the point of all these other modes? Still, if you want a shooter to play with your friends who aren't the best at them, this could be a way to encourage them to join you. In that sense Titanfall really achieves it's purpose. Go buy it and join a non-Attrition mode, maybe I'll see you waiting in the lobby... 8.4/10.
Showing posts with label Xbone. Show all posts
Showing posts with label Xbone. Show all posts
Friday, March 28, 2014
Monday, February 17, 2014
Titanfall Beta Hands On [Windows, Xbone]
There is a lot of buzz around Titanfall and when I was sent a free beta code to stress test it I couldn't resist. I do love the idea of giant mechs running around blowing each other and everyone up. Titanfall is by Respawn whose main claim to fame, (which the ads won't shut up about) is that it has people who once worked on Call of Duty.
It starts you off in a pretty in-depth training "simulation" where you learn how to run about as a pilot and as a titan. There is a lot to this game and the lengthy tutorial is very much needed. As a pilot you can parkour off walls, double jump, kill other pilots in a variety of ways and you even get an anti-titan weapon as part of your arsenal. Titans can do a swift dodge, fire their main gun, fire their powerful secondary weapon and even put up a shield that catches bullets and fires them back. Plus you can get out of your titan and have it follow you or guard itself. It's a lengthy list of abilities and something that you are going to forget instantly as you jump into your first multiplayer match but it shows the game has a lot of depth.
I was surprised at how well the game ran on my computer which is starting to show it's age now. I turned everything to low but ran it at my native resolution of 2560x1440 and it still looked beautiful and ran smoothly. I had no issues with servers either, unlike some players, it was quick for me to find a match and get playing. I had a fairly high ping at times but I didn't really notice any major lag issues.
There are some odd things about this game and I'm not quite sure how I feel about them. Polygon called it the perfect game for people who are terrible at first person shooters and in a way I agree. There are only 6 people in a match but there are also minions that run around and mostly just wait to be blasted, sort of like in a MOBA. They can be fun and even put up a bit of resistance at times but many have complained that they'd rather have more actual live humans playing the game. Respawn have yet to announce how many gameplay modes there will be and currently in the beta there are 3 plus one that randomises all 3 together. As the game is going full multiplayer only, I really think they should add a mode with double the players to keep things interesting. We'll have to wait and see on that though. It's also weird that despite these hugely powerful titans you have at your disposal there, is basically no object destruction in game at all. I guess I have been a little spoiled with the Battlefield series but it seems odd that the world itself is so static.
It starts you off in a pretty in-depth training "simulation" where you learn how to run about as a pilot and as a titan. There is a lot to this game and the lengthy tutorial is very much needed. As a pilot you can parkour off walls, double jump, kill other pilots in a variety of ways and you even get an anti-titan weapon as part of your arsenal. Titans can do a swift dodge, fire their main gun, fire their powerful secondary weapon and even put up a shield that catches bullets and fires them back. Plus you can get out of your titan and have it follow you or guard itself. It's a lengthy list of abilities and something that you are going to forget instantly as you jump into your first multiplayer match but it shows the game has a lot of depth.
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Running on my computer |
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The full beauty according to EA |
I've had a lot of fun with beta so far and there are a lot of cool ideas in it. Things like evacuating to a dropship when you've lost the game for some bonus xp and jumping on a titan when you are a pilot and blowing it's brains out are cool additions but I'm not convinced yet. For a full price game it's really gotta have some exciting modes and whilst I found Attrition and Last Titan Standing fun, the Hardpoint mode seemed a little lacklustre. I say go and give it a bash in the beta if you can but it hasn't made me want to preorder it. I want to wait and see what the full offering has in store.
Oh and if anyone has an Xbone, I have a beta code for it, just message me.
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