You direct your ball of clay by swiping a path across the screen for it to follow. Hopefully you are squishing little cute things along the way and avoiding the things that are too big for you. As you gain more clay you can squash bigger things adding their clay values to yours. At the end of each level is a boost zone where you boost your clay ball into the end boss of the stage, hoping to knock him as far as you can to gain power plays. A power play peppers bonuses across the stage, which you roll over to gain abilities such as extra clay, or shrink enemies.You are also given quests to fulfill, things like bounce off this many objects or squish this many monsters.
I absolutely love the style of this game from the quirky clay animations to the cutesy sound effects, it is very enchanting. Whilst still shots of the game don't look very impressive the animations, lighting and shadows are very nicely done. A lot of effort was put into production and creating all of these clay figures and animating them must have taken a huge amount of time. There are lots of new creatures for you to unlock with the clay that you earn through the game and they are all quirky and interesting with lots of sound effects to accompany them too.
A lot of thought and effort went into this game yet it seems a little disappointing. At the end of the day all you are doing is drawing a line in the clay to direct your blob. The upgrade system is interesting yet incomplete, why can't you upgrade your ball of clay? It would have made the game a lot more compelling. Children will probably love this game, it is bright and colourful and cute but it's gameplay just holds it back 6.5/10.
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