Hunger Games [iOS] Do you hate Hunger Games? Do you want to hate it more? Get this app 1/10.
Blade of Darkness Shadowland [iOS] Do you hate your life? Want to hate it more? Get this app 3/10.
iRoll Dice {iOS] Do you like dice? Do you hate the only fun thing about them, which is rolling them? Get this app 2/10.
Sunday, March 25, 2012
Tuesday, March 20, 2012
Kingdoms of Amalur [PC, PS3, Xbox 360]
Some people have been asking me to review Kingdoms of Amalur (KoA) as I have been playing it and by some people I mean no one and by asking I mean, fictitiously within my mind. I give it a punishment mark of 7.9/10, why?
Because it really adds the action element that Skyrim was missing. Sure it's EA and thus any bugs in it have no support whatsoever as they pump out pay-for-DLC but the game shipped with way less bugs than Skyrim. Sure you don't care about half of the dialogue spoken to you but you didn't care about the same ratio in Skyrim either, and sure it makes no sense why most people are Irish but neither does rampant alcoholism on St. Patrick's day. The point is you get fast paced combat that gets more exciting as you level up and get to explore the possibilities of your character.
You get to beat stuff up in your own way. Get bored of your class? Well just change it, you have no fate, so nothing is set in stone in this game. At times it takes itself a little seriously but for the most part it is a game that realises it is a game and lets you do what you want which is fun and refreshing especially for RPGs.
I love the graphic style and these alleged reviewers with their criticisms of it seem mad. Sure it can be cartoony but it is in a fantasy world and for the most part they capture the beauty of that setting. Faeries whizz about the forests and beautiful waterfalls flow into rivers and dales. This is the fantasy world you read about, you know in books. I quite like the way KoA has taken classic fantasy beasts and interpreted them in it's own way whilst adding new and exciting creatures.
Some things do let it down though. It lacks the support of Skyrim despite the fact it sold quite well; there are still bugs that need to be squashed within such as, no quest text displaying at high resolutions (in fact reading about it in forums there are a lot of problems at higher res') and the extreme slowness between pressing the talk to NPC button and the actual starting of the conversation.
There are moments of pure joy in this game like when you discover a new place and it seems so beautiful, exotic and enchanting, or when you find and kill a devastating monster, which are weighed down with moments of pure horror as you re-skill only to find that Blacksmithing cannot compare to Detect Hidden or that the quest you just did is boring and derivative. Had this game come out before Skyrim people would have made sweet love to it with their words, had this game been released by any publisher other than EA it would have received the support that it deserves, had this game done this it would have not received it's punishment score of 7.9.
Because it really adds the action element that Skyrim was missing. Sure it's EA and thus any bugs in it have no support whatsoever as they pump out pay-for-DLC but the game shipped with way less bugs than Skyrim. Sure you don't care about half of the dialogue spoken to you but you didn't care about the same ratio in Skyrim either, and sure it makes no sense why most people are Irish but neither does rampant alcoholism on St. Patrick's day. The point is you get fast paced combat that gets more exciting as you level up and get to explore the possibilities of your character.
You get to beat stuff up in your own way. Get bored of your class? Well just change it, you have no fate, so nothing is set in stone in this game. At times it takes itself a little seriously but for the most part it is a game that realises it is a game and lets you do what you want which is fun and refreshing especially for RPGs.
I love the graphic style and these alleged reviewers with their criticisms of it seem mad. Sure it can be cartoony but it is in a fantasy world and for the most part they capture the beauty of that setting. Faeries whizz about the forests and beautiful waterfalls flow into rivers and dales. This is the fantasy world you read about, you know in books. I quite like the way KoA has taken classic fantasy beasts and interpreted them in it's own way whilst adding new and exciting creatures.
Some things do let it down though. It lacks the support of Skyrim despite the fact it sold quite well; there are still bugs that need to be squashed within such as, no quest text displaying at high resolutions (in fact reading about it in forums there are a lot of problems at higher res') and the extreme slowness between pressing the talk to NPC button and the actual starting of the conversation.
There are moments of pure joy in this game like when you discover a new place and it seems so beautiful, exotic and enchanting, or when you find and kill a devastating monster, which are weighed down with moments of pure horror as you re-skill only to find that Blacksmithing cannot compare to Detect Hidden or that the quest you just did is boring and derivative. Had this game come out before Skyrim people would have made sweet love to it with their words, had this game been released by any publisher other than EA it would have received the support that it deserves, had this game done this it would have not received it's punishment score of 7.9.
Friday, March 16, 2012
Hatchi [iOS]
Hatchi brings Tamagotchi to the iPhone complete with it's pixelated graphics and blips and bloops for sounds. It is currently selling for $0.99AU on the Appstore.
Ultimately you are going to love your pet Hatchi because you raised it but it really doesn't do much at all which is a let down. Some more stats such as how many books read, how many times it's played sport and perhaps a minigame too would make it worth the purchase. The developers threaten the game will get more exciting by listening to and implementing the user bases ideas but it seems small consolation for those who have already paid 6/10.
As you may be able to tell from these photos your Hatchi doesn't exactly do a lot. You can feed it and it will develop a favourite and disliked food. You need to wash it to keep its hygiene up and to clean away one of it's newest features, poop. You can read it a book and play sport with it, even inject medicine into it when it gets sick but other than that it mostly just sleeps. There are achievements to unlock to keep you playing but it just needs a bit more.
Ultimately you are going to love your pet Hatchi because you raised it but it really doesn't do much at all which is a let down. Some more stats such as how many books read, how many times it's played sport and perhaps a minigame too would make it worth the purchase. The developers threaten the game will get more exciting by listening to and implementing the user bases ideas but it seems small consolation for those who have already paid 6/10.
Tuesday, March 6, 2012
Octodad Sequel
A new Octodad game is being worked on and is due out next year. Head over to YouTube to watch the latest trailer. You can download the original game for free here.
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